Play Parkhaven — a free theme park sim Runs natively — no emulator
Parkhaven is a theme park you build and run. Lay paths from the gate, place carousels, teacups, a swingboat and a drop tower, add food stalls and restrooms, then design your own roller coaster piece by piece, with lift hills, banked turns and a loop. Keep guests fed, happy and not too queasy, and hit each park's goal. No download, no sign-up, nothing to install.
Written from scratch for ExeBrowser in JavaScript and WebGL. Every model and sound is generated by the game itself, so it starts instantly and runs on a phone. Open it full screen.
Controls — what does what
| Action | How |
|---|---|
| Start | Pick a park from the menu: three with a goal to reach, or the open sandbox. |
| Paths | Path, then click tiles, or drag for a straight run. Queue lays a queue line up to a ride entrance. |
| Rides & stalls | Rides, pick one, place it, then place its entrance and exit beside it. Open it from its window. |
| Coasters | Place the station, then add pieces in the builder until the track returns to the station. Test it, then open it. |
| Move the view | Right-drag, or WASD / arrow keys. Wheel to zoom, Q / E to rotate. On a phone: drag, pinch, tap. |
| Rotate what you place | R |
| Speed | Space pauses; 1–4 set the speed. |
What it is
Parkhaven is a theme park simulator. Every guest who walks through the gate has a budget, a stomach, a bladder and an opinion on how intense a ride they can take. They wander your paths, pick rides, queue, spend money on food and souvenirs, drop litter, get lost, and tell you what they think. Keep them happy and your park rating rises, which brings more of them through the gate.
The heart of it is the coaster builder. Track goes down one piece at a time, the train runs on simple physics, and a test run measures top speed, G-forces, drops, airtime and inversions. Those numbers become the ride's excitement, intensity and nausea ratings, and they decide who will ride it and what they'll pay. Around that sit flat rides, go-karts, a log flume, stalls, handymen, mechanics, security guards and entertainers, breakdowns and inspections, weather, research and marketing.
Getting a park off the ground
- Path first, from the gate. Guests only reach what a path connects. Every ride needs its entrance and exit joined to a path.
- Start gentle. A carousel and teacups suit almost everyone. Big rides come later, once you can afford them and the guests can take them.
- Feed them, and put toilets near the food. Hungry, thirsty guests who can't find a restroom leave unhappy.
- Hire a handyman early. Litter and vomit on paths drag the park rating down faster than anything else.
- Test before you open. A coaster that's too intense sits empty. Gentler curves and lower drops bring intensity down; a loop adds excitement.
- Price by value. A ride's window shows what guests think it's worth. Charge just under that.
Frequently asked questions
Is this RollerCoaster Tycoon?
No. Parkhaven is an original game written from scratch for this site, in the same genre as theme-park simulators such as RollerCoaster Tycoon (1999). It contains no code, art, sound or text from it or from OpenRCT2, and it is not affiliated with Chris Sawyer, Atari or Frontier. It was built from a written description of how the genre plays, kept separate from the original games. See the provenance notice.
Do I need to download anything?
No. Parkhaven is plain JavaScript and WebGL that runs in the page, with no emulator and no game files to supply. It needs a browser with WebGL 2, which every current desktop and phone browser has.
How do I build a roller coaster?
Open Rides, choose the Steel Coaster, and place its station. The builder then adds track one piece at a time: straights, slopes, curves, a lift hill, brakes and a loop. Bring the track back round to the station, run a test, connect the entrance and exit to a path, and open it. The test measures speed, G-forces, drops and airtime, which set the ride's excitement, intensity and nausea.
Can I save my park?
Yes. It autosaves every game month, and the menu has three save slots. Saves are kept in this browser on this device.
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Want a game like this on your own site?
Eleven of the games here we wrote from scratch, and those are free for anyone to put on their own page: one line of HTML, no account, no permission, no attribution beyond a credit line.
Put Parkhaven on your own site
This one is ours — written from scratch, not emulated — so you are welcome to embed it anywhere, free, with no permission needed. Paste this where you want it:
Keeping the credit line is the only thing we ask. Games we host but did not write are not offered for embedding, because those are not ours to hand on.