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Play Range puzzle (black cells) (Range) online Works — plays right here, unlimited puzzles

Guide updated October 2026 · Runs via WebAssembly (native port)

Range is a shading puzzle: blacken some squares so that each number can see exactly that many white squares, counting itself, along its row and column. Black squares may not touch side by side, and the white squares must stay in one connected piece. Nikoli publishes it as Kurodoko. The puzzle is ready below; click a square to blacken it.

Controls — what does what
ActionKeyboardMouse / touch
Blacken a square (cycles black, dot, empty)Arrow keys to move, EnterLeft-click
Mark a square as white with a dotSpaceRight-click
Dot several squaresShift+arrow—
Undo / redoU / R (or Ctrl+Z / Ctrl+R)Game menu buttons

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FREE This is the complete game, free. Open source under the MIT licence: the complete puzzle, with a new grid every time.

Range puzzle (black cells) (Range) running in a browser tab via ExeBrowser
Range puzzle (black cells) (Range) running in the browser — no install, no upload.

Range is from Simon Tatham's Portable Puzzle Collection, © Simon Tatham and contributors, used under the MIT licence. Built from source by scripts/build-puzzles.mjs.

How to play

Sizes and difficulty

Presets are 9×6, 12×8, 13×9 and 16×11. Custom allows any width and height.

Solving tips

A 2 sees itself plus exactly one other square, so at most one of its neighbours can be white. Large numbers in a short row or column force whites far along the line. Every square next to a black square is white, and a black square that would cut off a white region from the rest is not allowed. There is never a 1, since it would need four black neighbours and be cut off.

Where this puzzle comes from

Range is part of Simon Tatham's Portable Puzzle Collection, a set of about forty logic puzzles written by Simon Tatham and contributors and released under the MIT licence. Every grid is generated on the spot, so the supply never runs out, and for the grid-logic puzzles the generator makes sure each has exactly one solution, reachable by reasoning rather than guessing. The version here is the collection's own code compiled to WebAssembly; the Game menu can save a puzzle to a file and load it again, and the Type menu changes the size and difficulty.

Frequently asked questions

Why is there never a 1?

A 1 would need all four neighbours black, which would isolate it from every other white square and break the connection rule.

Does the numbered square count itself?

Yes, once. A 5 sees four other white squares in total, in whatever mix of directions.

Is Range free to play here?

Yes, with no limit on the number of puzzles. Range is open-source software under the MIT licence, and every grid is generated fresh when you press New game.

Does it work on a phone or tablet?

Yes. A tap works as a click and the puzzle resizes to fit the screen. Puzzles whose controls use the right mouse button are easier with a mouse.

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