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Play Untangle (planar graph puzzle) (Untangle) online Works — plays right here, unlimited puzzles

Guide updated October 2026 · Runs via WebAssembly (native port)

Untangle is a geometry puzzle: you are given dots joined by straight lines that cross all over each other, and you drag the dots around until no two lines cross. Every puzzle is guaranteed to be solvable. The idea comes from John Tantalo's Flash game Planarity. The puzzle is ready below; drag any point to start.

Controls — what does what
ActionKeyboardMouse / touch
Move a pointArrow keys to choose, Enter to pick up and dropDrag it
Cycle through pointsTab or Space—
Undo / redoU / R (or Ctrl+Z / Ctrl+R)Game menu buttons

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FREE This is the complete game, free. Open source under the MIT licence: the complete puzzle, with a new grid every time.

Untangle (planar graph puzzle) (Untangle) running in a browser tab via ExeBrowser
Untangle (planar graph puzzle) (Untangle) running in the browser — no install, no upload.

Untangle is from Simon Tatham's Portable Puzzle Collection, © Simon Tatham and contributors, used under the MIT licence. Built from source by scripts/build-puzzles.mjs.

How to play

Sizes and difficulty

Presets have 6, 10, 15, 20 and 25 points. Custom accepts any number of points; difficulty rises quickly with the count.

Solving tips

Find a triangle or other small cycle and spread it out large, then pull its neighbours into the right faces. Move points with few connections out of the way first; they rarely cause trouble. Work outwards from a tidy region rather than trying to fix the whole tangle at once.

Where this puzzle comes from

Untangle is part of Simon Tatham's Portable Puzzle Collection, a set of about forty logic puzzles written by Simon Tatham and contributors and released under the MIT licence. Every grid is generated on the spot, so the supply never runs out, and for the grid-logic puzzles the generator makes sure each has exactly one solution, reachable by reasoning rather than guessing. The version here is the collection's own code compiled to WebAssembly; the Game menu can save a puzzle to a file and load it again, and the Type menu changes the size and difficulty.

Frequently asked questions

Is every puzzle solvable?

Yes. Each graph is built from a layout with no crossings, then scrambled.

Do the lines have to stay straight?

Yes. Lines are always straight, so you solve the puzzle only by moving the points.

Is Untangle free to play here?

Yes, with no limit on the number of puzzles. Untangle is open-source software under the MIT licence, and every grid is generated fresh when you press New game.

Does it work on a phone or tablet?

Yes. A tap works as a click and the puzzle resizes to fit the screen. Puzzles whose controls use the right mouse button are easier with a mouse.

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